- [[#Finding and Making Camp|Finding and Making Camp]] - [[#Choosing Camp Actions|Choosing Camp Actions]] - [[#Sleep|Sleep]] ## Finding and Making Camp - Search for campsite - If no one was looking - make a luck check - If a player [[Scout|scouted]] during the second leg of travel for the day - they can make an Investigation Check instead - If a player [[Keep Watch|kept watch]] during the second leg of the day - they can make a Perception check with Disadvantage - If you aren't happy with the result, you can travel another hour and make another check - Can [[Scout|scout]] or [[Keep Watch|keep watch]] - same rules as above - After dark, search checks are made with disadvantage unless the PC has darkvision | DC | Campsite Properties | | --- | ---------------------------------------------------------------------------------- | | <5 | No suitable site - must travel another hour and keep looking | | 5 | Site is uncomfortable<br>Won't be able to recover hit dice or levels of exhaustion | | 10 | Site is 1 of (Comfortable, Defendable, Hidden) | | 15 | Site is 2 of (Comfortable, Defendable, Hidden) | | 20 | Site is 3 of (Comfortable, Defendable, Hidden) | ### Camp Characteristics | Camp Characteristic | Detail | Mechanics | | ------------------- | ---------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------- | | Uncomfortable | The campsite is uncomfortable - you're sleeing rough | Can Long Rest<br><br>Can't recover hit dice | | Comfortable | The campsite has even ground and is protected against all but the harshest weather | Can Long Rest<br><br>Recover hit dice as normal<br><br>Recover one level of exhaustion | | Defendable | The campsite has a natural barrier or is otherwise difficult to reach | Approaching creatures need to make a DC 15 Athletics check to enter the camp | | Hidden | The campsite is removed or obscured from prying eyes | Approaching creatures must pass a DC 15 Investigation or Perception check (active if they're looking for you, passive if they're not) | ## Choosing Camp Actions - A Camp Activity takes roughly an hour - Can perform 1 during a short rest (but only if you're at a set up camp) - Can perform 2 during a long rest (6 hours of sleep, 2 hours of light activity) | Activity Type | Implication | | ------------- | ------------------------------------------- | | Dangerous | Must separate from the group | | Distracting | -5 to passive Perception | | Exhausting | Doing 2 per day gives 1 level of exhaustion | | Focused | Max of 2 people can roll for this | ### Camp Actions ![[Camp Actions]] ## Sleep ![[Sleep Rules]]