- [[#Finding and Making Camp|Finding and Making Camp]]
- [[#Choosing Camp Actions|Choosing Camp Actions]]
- [[#Sleep|Sleep]]
## Finding and Making Camp
- Search for campsite
- If no one was looking - make a luck check
- If a player [[Scout|scouted]] during the second leg of travel for the day - they can make an Investigation Check instead
- If a player [[Keep Watch|kept watch]] during the second leg of the day - they can make a Perception check with Disadvantage
- If you aren't happy with the result, you can travel another hour and make another check
- Can [[Scout|scout]] or [[Keep Watch|keep watch]] - same rules as above
- After dark, search checks are made with disadvantage unless the PC has darkvision
| DC | Campsite Properties |
| --- | ---------------------------------------------------------------------------------- |
| <5 | No suitable site - must travel another hour and keep looking |
| 5 | Site is uncomfortable<br>Won't be able to recover hit dice or levels of exhaustion |
| 10 | Site is 1 of (Comfortable, Defendable, Hidden) |
| 15 | Site is 2 of (Comfortable, Defendable, Hidden) |
| 20 | Site is 3 of (Comfortable, Defendable, Hidden) |
### Camp Characteristics
| Camp Characteristic | Detail | Mechanics |
| ------------------- | ---------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
| Uncomfortable | The campsite is uncomfortable - you're sleeing rough | Can Long Rest<br><br>Can't recover hit dice |
| Comfortable | The campsite has even ground and is protected against all but the harshest weather | Can Long Rest<br><br>Recover hit dice as normal<br><br>Recover one level of exhaustion |
| Defendable | The campsite has a natural barrier or is otherwise difficult to reach | Approaching creatures need to make a DC 15 Athletics check to enter the camp |
| Hidden | The campsite is removed or obscured from prying eyes | Approaching creatures must pass a DC 15 Investigation or Perception check (active if they're looking for you, passive if they're not) |
## Choosing Camp Actions
- A Camp Activity takes roughly an hour
- Can perform 1 during a short rest (but only if you're at a set up camp)
- Can perform 2 during a long rest (6 hours of sleep, 2 hours of light activity)
| Activity Type | Implication |
| ------------- | ------------------------------------------- |
| Dangerous | Must separate from the group |
| Distracting | -5 to passive Perception |
| Exhausting | Doing 2 per day gives 1 level of exhaustion |
| Focused | Max of 2 people can roll for this |
### Camp Actions
![[Camp Actions]]
## Sleep
![[Sleep Rules]]