- Long rest takes minimum 6 hours of sleep (if no one keeps watch) - Long rest takes minimum 8 hours if players [[Keep Watch]] in shifts - [[D&D/(C2) Turtle Island/PCs/Kel Truespark|Kel]] only needs to trance for 4 hours, but he can't "do something else" while also keeping watch ### Taking a Watch Players can elect to [[Keep Watch]] to reduce the risk of something sneaking up on them. - When an adventurer takes the "Take a Watch" action, they keep an alert watch for 2 hours during the night (selecting Watch 1, 2, 3, or 4). - During that time they are fully alert to make Wisdom (Perception) checks and suffer no passive perception penalty ### Normal Sleep - While sleeping, passive perception is halved ### Deep Sleep Sometimes a hard day of adventuring deserves a little extra shut eye. - Requires 8 uninterrupted hours of sleep - Automatically fail Perception checks and your passive Perception is 0 - You reduce any levels of Exhaustion by 2, and wake up well rested gaining 1 Inspiration.