**(Distracting)** Wisdom (Medicine) Take care of your wounded companions. --- You go around camp, making sure that the wounds of up to six creatures other than yourself are properly cleaned and dressed. For each patient, expend one use of a healer's kit and make a Wisdom (Medicine) check, in order to assess the wounds and properly dress them. The DC depends on the severity of their wounds (see the Dress Wounds table). If you succeed, the patient can roll any hit dice rolled to regain hit points during this rest twice, using the better of the two results. | Hit points above | DC | | ---------------- | --- | | 75% | 5 | | 50% | 10 | | 25% | 15 | | 0 | 20 |