**(none)**
Wisdom (Perception)
Detect hidden pursuers and prevent being surprised by an encounter.
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## While Travelling
You keep your eyes peeled and your ears open for any looming or approaching danger, as well as signs of close-by pursuers.
Make a Wisdom (Perception) check. If your result is lower than your passive Wisdom (Perception) score, you take the higher.
The DM determines the DC for any threat or other suspicious activity along your path and compares it to all (passive) Wisdom (Perception) results.
If you travel at a Fast Pace, apply a -5 penalty to all passive Wisdom (Perception) scores.
## At Camp
A long rest requires at least 6 hours of sleep and 2 hours of light activity. Depending on the size of the traveling party, you are advised to take shifts keeping watch while the others try to gain some sleep.
Make a Wisdom (Perception) check. If your result is lower than your passive Wisdom (Perception) score, you take the higher.
The DM determines the DC for any threat or other approaching danger (hostile creatures or natural phenomenons) and compares it to all (passive) Wisdom (Perception) results.
Characters performing one of the other camp activities (i.e. not sleeping and not keeping watch) only contribute their passive Wisdom (Perception) score.
On a success, the watchers are able to wake and warn the rest of the party, and prevent being surprised.