**(Dangerous, Exhausting)**
Intelligence (Investigation)
Scout ahead to find new paths, approaching dangers, and interesting places.
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If your travel informations where rather vague, or you are simply curious to see what else is there to see, you can scout ahead of the group.
Make an Intelligence (Investigation) check. The DM determines the DC for any noticeable thing in the vicinity.
You might find such things as creatures waiting in ambush, favorable paths, or hidden locations.
In addition, if your Intelligence (Investigation) check beats the Navigation DC, you may give one of your travel companions a +5 bonus to their travel activity check.
## Looking for Camp
A player who Scouts during travel can use their Investigation check to find a campsite