**(Focused)** Wisdom (Survival) *Follow a specific set of tracks or find those of creatures in the vicinity.* --- > [!tip] Ranger Fast Tracking > Rangers treat Tracking as a Normal Pace activity. Meaning, they gain advantage when tracking at a slow pace, and can track with disadvantage at a fast pace. Sometimes you don't try to find a specific location, but follow or chase another creature or group. Instead of using the Navigation activity, make a Wisdom (Survival) check against the Navigation DC to find and follow the track of your quarry. If your quarry is trying to cover their tracks, use the higher of their Sneak result or the Navigation DC. If you check fails by less than 5, you are having some trouble following your quarry. Your travel speed is halved (rounded down) for this travel leg. If your check fails by 5 or more, you have made a mistake. Your travel speed is halved (rounded down) for this travel leg, however, you moved _away_ from your quarry. If you rolled a total of 5 or lower, you got lost. Depending on the nature of your surroundings, getting lost might entail additional complications and dangers. A different use for the Track activity is to read the tracks your group crosses during their travel, in order to glean what kind of creatures are roaming the vicinity. Make a Wisdom (Survival) check. The DM determines the DC for any possible tracks you might find and to which creatures they might belong. ---