- [[#Choose Destination and Speed|Choose Destination and Speed]] - [[#Choose Travel Activity|Choose Travel Activity]] - [[#Choose Travel Activity#Travel Activities|Travel Activities]] ## Choose Destination and Speed | Pace | Travel Speed | Advantage | Roll Flat | Disadvantage | Forbidden | | ---------- | ---------------- | ------------------------------------------------------------ | ----------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------- | ------------------------------------------------------------------- | | **Fast** | 50 miles per day | – | – | [[Keep Watch]], <br>[[Navigate]], [[Scout]], [[Trailblaze]]<br><br>[[Track]] for Rangers | [[Draw a Map]], [[Hunt and Forage for Food]], [[Sneak]], [[Track]], | | **Normal** | 30 miles per day | – | [[Keep Watch]], <br>[[Navigate]], [[Scout]], [[Trailblaze]]<br><br>[[Track]] for Rangers | [[Draw a Map]], [[Hunt and Forage for Food]], [[Sneak]], [[Track]] | – | | **Slow** | 20 miles per day | [[Keep Watch]], <br>[[Navigate]], [[Scout]], [[Trailblaze]] | [[Draw a Map]], [[Hunt and Forage for Food]], [[Sneak]], [[Track]] | – | – | ### Difficult Terrain Difficult terain halves your movement speed. Consider having a player [[Trailblaze]] to help offset this ### Forced March - Characters can travel for 8 hours in a day before risking exhaustion. - For each additional hour of travel beyond that, each character must make a Constitution saving throw at the end of every hour. - The DC is 10 + 1 for each hour past 8 hours. - On a failed saving throw, a character suffers one level of exhaustion. -  If the party is moving at a slow pace, they gain a +5 bonus to the check, and a fast pace imposes a -5 penalty. ## Choose Travel Activity - Each player can do 1 travel activity per leg of travel (so 1 in the morning and 1 in the afternoon) - Each activity has an associated ability check - Players can "work together" - give help action | Activity Type | Implication | | ------------- | ------------------------------------------- | | Dangerous | Must separate from the group | | Distracting | -5 to passive Perception | | Exhausting | Doing 2 per day gives 1 level of exhaustion | | Focused | Max of 2 people can roll for this | ### Travel Actions ![[Travel Actions]] ### [[D&D/(C0) The Compendium/PCs/Loretta Mellifera|Loretta]]'s Favored Terrain In Loretta's favored terrain (Grassland) - Difficult terrain doesn't slow the group's travel. - Loretta gets proficiency bonus on Intelligence or Wisdom checks associated with her terrain - Proficiency bonus (so [[Draw a Map]], [[Hunt and Forage for Food]], [[Keep Watch]], [[Navigate]], [[Scout]], [[Track]]) - The party can't become lost except by magical means. - Even when Loretta is engaged in another activity while traveling, she can simultaneously [[Keep Watch]] - Can roll active perception instead of passive perception - If Loretta travels on her own, she can [[Sneak]] at a normal pace. - When Loretta [[Hunt and Forage for Food|Hunts / Forages]] , she finds twice as much food as others normally would. - When Loretta [[Track|Tracks]] other creatures, she also learns their exact number, their sizes, and how long ago they passed through the area. She'll choose additional favored terrain types at 6th and 10th level. ![[Camp Rules#Finding and Making Camp]]